KeyShot
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Computer-based rendering is the process of producing images on a computer application program.
1Features & Specifications
2Benefits
Keyframe Animation
Users can control modeling using keyframe of sequence through updated Keyframe Animation, thereby gains better controlling ability and detailed visualization effect.
Sun & Sky Day Arc Animation
Creates “Sun&Sky” in Environment option to adjust environment per time.
Environment Rotation Animation
Users can use Environment Rotation Animation to animate by rotating environment.
Twist Camera Animation
Added Twist Camera Animation type, a new type of animation that enables camera to move dynamically.
Smart Export has KeyShot pro feature that needs sub-work such as UV Unwrapping and Baking to use AR, mobile , 3D print workflows capabilities.
New export Types
USDz / USD
It is a format for using AR contents on USDZ website based on open-source Universal Scene Description, and for basic 3D content format on iOS.
3MF
Paint 3D is the most widely used application of Microsoft Corporation. Also, can use separate single software to view these files. 3MF files usually categorized as 3D Image Files.
Improvements
GLB/gLFT
It is 3D graphics data exchange standard released by Khronos Group and it is compatible 3D graphics file that can be used in several engines.
USDz / USD
USDz is a 3D file format that only reading it is available. It includes mesh data, binary data and texture information. Simple Export format is used for AR content on mobile devices or website.
Users can automatically view a file on the left with Apple devices that iOS 12 is installed. It is unclear whether it supports Android.
3MF = 3D Manufacturing Format (3MF)
Companies can focus more on innovation than compatibility issue using 3MF. Designers can easily and rapidly create prototype using 3MF compatible 3D printers in their company.
3MF includes following data.
GLB/gLFT improvements in KeyShot 10
The existing method of Legacy Rendering is a method based on a phenomenon where lights are physically reflected on objects. However, it is a method that did not simulate lights reflection in every little detail, but a method very much simplified the reflection.
PBR(Physically Based Rendering) is a method that did not simulate the whole light reflection phenomenon. Yet, it simulates the light reflection phenomenon based on a material of reflected objects, which took a more scientific approach to analyze the reflection of lights than Legacy Rendering. Thereby, using a method of combining texture and shading of object’s material.
Light Manager – Provides ability to manage all physical lights on one menu. It is located at Ribbon and can use Light Manager as the following guide.
hotkey Shift+L
Main Menu > Window > Lights Manager
Light Gizmos – Provides improved visualization of Spotlights, IES Lights and Point Lights through Real-Time View and Geometry view.
Spotlight
Users can adjust figures of Beam Angle, Falloff and Radius by interacting with Real-Time View and Geometry View through Light Gizmo of Spotlights.
IES Light
Light Gizmo, a new IES light, enables users to adjust length and width of IES light on Geometry View and on Real-Time View.
Point Light
Light Gizmo, a new Point Light, provides capability to control radius for users to improve interaction between Real-Time View and Geometry View.
Solo Mode
It is function that can work to separately work on parts without disrupting hierarchy.
Previously, users can only work on parts using two-step process of ‘Lock’ & ‘Hide’.
Automatic Firefly Removal
This function is called Firefly Filter and can be used by using drop-down on Denoise of Image Tab.
Flip Normals
Users can manually or automatically change into Normal direction.
It is useful when exporting it to USD or GLB format. + Fur direction.
Locked Camera Mapping
Geometry of fixed camera. It projects image to align text. When using Locked Camera Mapping, text can be accurately mapped in the exact same location as it will be located on a real product. It is the most useful in architectural visualization.
Updated Move Tool
Updated improvements of Move tool includes new move tool UI, fixing move tool window, and features to freely move on real-time view.
Also, using move tool, users can more precisely move models or adjust size of models.
RealCloth™
RealCloth have greatly added a reality that users have never seen before.
FWith improved fiber-level detail, it is much easier to control RealCloth applications.
Using weave presets, pattern editing and display options, users can convert to single sided, two-sided, and 3d Ply geometry.
Also, it has functions for back normal and adding transparency.
Rendering Improvements
- Caustics
Made lights to be converged faster by using CPU and GPU.
( Caustics – A sharp light that is created when a strong refracted light that is coming from one direction when the light penetrates an object)
Improved expression of opaque glass
New multiple scattering microfacets provides a brighter opaque glass surface.
Denoiser
New updates adopted albedo (diffuse) and normal information to Denoiser on real-time view. Thus, Denoiser result is exactly the same on real-time view and rendered image.
Toon Material
Adjusted external lines of Toon Material to be more accurately match with illustration techniques.
Troubleshooting mode for NR
Solved Network Rendering Debugging issue.
Optimized NR archiving speed
Network rendering optimized archiving process for complicated rendering such as animation, XR and configuration.
Improved animation speed of large size file by 25-30 %.
Reduced Network Transfer Times
To improve network capability, it added file compressed file transfer function and removed integrated file archive function.